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Posts: 6,648 Join Date: Jan 2005 Location: Houston, Texas Real First Name: Jeff Camera: Nikon Can Others Edit My Photos: No iTrader Rating: 4 LIKES Received: 32 LIKES Given: 22 |
11-19-2007, 05:34 PM
There are two types of distortion that you'll encounter that may be objectionable for architectural photography in particular.
The first is perspective distortion, sometimes called keystoning. This not really distortion per se, but just a matter of how perspective works as you get closer to subjects. This is the effect that causes converging verticals when you point your camera up to photograph something tall, and is also the reason that parallel lines such as railroad tracks seem to converge in the distance. Perspective distortion has generally been considered undesirable in architectural photography when it's obvious. A little bit is probably OK depending on the audience you're shooting for, because we're used to seeing this effect with our own eyes (just not to the extent that extremely wide lenses show it).
The way to avoid perspective distortion is to keep the camera's film/sensor plane as close as possible to parallel with your subject (which would mean your lens is pointing perpendicular to the subject). Without a shift capability this will often mean chopping off the top of your subject though, unless you can find a height half as high as your subject to shoot from. What the shift does is allow you to avoid tilting the camera back by moving the lens' image circle up, so that you avoid the converging verticals (it's somewhat hard to describe if you haven't actually used a shift lens).
BTW the tilt functionality really has nothing to do with this, it's for controlling the plane of focus to manipulate depth of field. Not really and issue for most architectural photography, but often very useful for landscape and macro photography.
The other type of distortion is geometric distortion. This is caused by the lens itself and is always undesirable. With geometric distortion, even if you have your camera perfectly square with the subject you'll get curved lines that should be straight, most often near the edges of the frame. The two basic types of geometric distortion are barrel, which is when straight lines bow outwards away from the center of the frame; and pincushion, which is when straight lines bend inwards towards the center of the frame. Sometimes you get a combination of the two, often called complex or mustache distortion, which is difficult to correct in software.
Speaking of software, both perspective and geometric distortion can be corrected in post-processing with the right tools. Photoshop has the Lens Correction plugin, and I would guess other image editors have something similar. There are also more specialized tools such as PTLens that may be needed for complex distortion such as mustache. Depending on how bad the distortion is, correcting it may signicantly degrade image quality. essentially you're applying the reverse distortion, which can mean interpolating a lot pixels and stretching parts of the image. You may also lose a significant portion of the image to cropping, so it's best to frame your compositions loosely if you're planning to correct in software.
As for point-n-shoots having less distortion, I don't think that's necessarily true. Perspective distortion has nothing to do with focal length or sensor size, it's strictly a matter of how close/far you are to your subject and how much you have to tilt the camera. Some point-n-shoots with really good lenses may have less geometric distortion than the typical 35mm/DX ultrawide, simply because it's easier to design a lens with minimal distortion when you're only covering a tiny sensor. On the other hand many of the "ultrazoom" point-n-shoots have quite a bit of distortion throughout their focal range.
--------------------------- Jeff Kohn | The Majestic Landscape | Blog | More Images "The capacity to compose images is really the capacity to give coherence to sensed experience" - Robert Motherwell
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